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A really fun and modern twist on the snake formula that scales it's difficulty super quickly.

This image should help people understand how this game works.


I had a couple of minor issues that I'll get outta the way to begin. The keyboard controls not being listed on the game page and only after I have to figure them out myself was kinda a weird choice. The shape I was supposed to make was pretty hard to see sometimes due to the limited gameboy pallete. These weren't major issues but I thought I'd bring them up.

The art was fine, using a limited pallete and low res gameboy style pixel art is always a cool choice in my opinion. Nothing really standout to say about the art other than the fact the scaling/wall approaching was handled really well.

The audio is great, love the retro chiptune music and the old crunchy SFX.

The game is very easy to understand but very hard to master I think I got 31000 as my best score but when it starts throwing in 3 size shapes it just kinda breaks my brain haha. I know you just go back on yourself to delete it but still when you have a wall approaching you at high speed it leaves little room for the brain to function haha. Overall a fun little game, would be cool to see what happens if you get even further... Does it make you fit into 1 tile shapes?


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Great work, well polished, beautiful game. The difficulty scales up so fast though, very hard!

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11170 points. It's a great small game with good art and sound design. Wish i could navigate the menu with my mouse but that's not a major issue. The blinking points are difficult to see (though i suppose the background helps) I also didn't realize you can back into yourself but the gif on the page saved me  lol. I think you did a great job. :)

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very fun xD

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Love it! An idea I haven't tried before and since it was done in such a short time I believe its awesome! Props to the developers and everyone who was involved!! I'd love to try get better at it!